I drew inspiration for my latest 3D environment scene from ArtStation, where I browsed 2D concepts of stylized props. Starting in Maya, I blocked out the scene and created a list of all the props and foliage I needed. With everything in place, I began finishing each individual prop. My workflow involved creating the low-poly asset, UV'ing it, then creating a high-poly version from it. I then baked down the textures and painted the asset in Substance Painter. In between every few props I took short breaks to hand paint a foliage trim sheet and create two simple materials (Dirt and Grass) in Substance Designer. In Unreal, I added the OBJ files for each asset and began building the scene. Once the assets were all complete, I focused on the environment's lighting, including the sky, windows, candles, and the lamp. I then added volumetric fog, created a particle system for the fireflies, and added nodes in the grass and foliage material to create a wind effect. The result is a captivating world that transports the viewer to a fantastical and immersive setting.