Abandoned Hangar

Abandoned Hangar 3D Environment Scene. This project was inspired by multiple Call of Duty maps. I used Unreal 5 to layout all the game ready assets then set up cinematic cameras to render out the images. I used SpeedTree to create the vegetation and modelled everything else with Maya. I created some materials efficiently using Substance. Overall, this personal project was a fun learning opportunity using SpeedTree and Substance Sampler.